2 vs 2 player game of 1850pts for each player.
My Death Korps of Krieg Assault brigade would be assisted with some 30k Space Wolves against a Tyranid Cultist force and a 30k Milita force
We follow up last weeks games and continued the story.
Last week we saw an Tyranid assault with Imperial Guard defenders. In an almost total Tyranid victory remnants of the Imperial forces lead by the Death Korps of Krieg had decided to make an counter attack.
As numbers of casualties started to be estimated by High Command forces of Astartes have been contacted and were deployed. These would assist in the Death Korps counter assault.
See last entry for more details about the previous games.
In this game each ruin block would be worth one point each, two of the buildings would be worth a second point and six markers was deployed on the table with a hidden number marked 1-6 under, the right number (rolled before the game) would be worth two points.
The Death riders were deployed as a counter assault unit against those pesky Tyranid Cultist special ambush unit.
The Genestealers and some militias close in on the special Space Wolves Cataphract Terminators.
It didnt go to well for the Astartes.
The Imperial forces had managed to secure the Servitor earning them two points, the Space Wolves had pushed far with one of their units and had secured many ruin blocks, combined with the other ruins in our hand the Imperial forces could count a victory of 8 against 3 for the Tyranid Cultists and militia forces.
A really nice game.
My Macharius was a big let down, costing rather much points and not really doing anything useful in the entire game. The table just had to much terrain to give it a good field of fire. It had trouble finding anything to shoot at, and when it did they always had a 4+ cover save.
But my Basilisk Irma did really good. Before battle I was hesitant to pay those extra 20pts for Camo Netting but it really saved her ass on more then one occasion and that is an upgrade I will consider to use more often in the future.
And after a really lousy start for the first two rounds my Artillery spotter Vanquisher tank started to make wonders, taking out something like a vehicle per turn after that. Combined with the added sight to Irma it did good in the end.
But for something like 250points it should be good...
The Death Korps supplemented the Space Wolves great in this game and I really felt our forces combined well, playing on our strengths and weaknesses. And some nice dice rolls in key moments sure helped out.